Educators will continue to shape education in an edutainment mold in the future, with gamification, serious games, and playful design leading this trend. Furthermore, as more students around the world get access to content sharing platform like YouTube, edutainment (particularly in video form) will reach new demographic groups like the elderly or people with little to no income. Similarly, advancements and adoption of digital technologies that allow for customized, interactive and high engagement.
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